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Senior 3D Character Artist | Creative… | Evandro Miguel Jr. I help studios and creative teams turn character ideas into expressive 3D assets: clear in silhouette, rich in surface, believable on screen, and prepared for…
3D CHARACTER ARTIST

3D CHARACTER ART FOR STORIES THAT MOVE PEOPLE.

I build game-ready characters, visual development, and pitch-ready assets for studios, games, films, and branded worlds. The goal is not only to make the work look strong, but to make the feeling travel.

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/ What I do

3D characters, look development, pitch visuals, and production-ready assets shaped for real teams and real handoffs.

/ Why I do it

The purpose is to make work that carries feeling clearly enough to help stories travel across games, films, and branded worlds.

From small teams to global IP work.

I’ve worked across games, film, advertising, concept art, pitch visuals, collectibles, and branded digital experiences. The scale changes, but the need stays the same: the character has to look strong, communicate fast, and arrive in a form the team can trust.

Client reach: 150+ projects and clients, 12+ countries, millions of players reached, a 67 million single-day player record, and work featured by respected industry magazines.
Static mobile globe showing brand signals, client review popups, and international production reach.

150 +

Projects and clients

Projects across games, film, advertising, concept art, pitch visuals, and more.

12 +

Countries

Worked for clients from over 12+ countries.

67 M

Single-day visits

67 million visits in a single day.

2 x

Magazine features

Work highlighted by respected industry magazines.

How I can help you

The right pass
for the character.

Full build, rescue pass, pitch render, visual development, or pipeline cleanup. The point is to solve the next production problem without adding noise to the team.

Common client need

01 / Asset rescue

Model edits, fixes, and upgrades

Clean forms, fix proportions, polish materials, improve presentation, and prepare the file so the next step feels safer, not heavier.

Common client need

02 / Full build

Full character creation

Characters built from first idea to usable asset, with sculpt, lookdev, presentation, and delivery shaped by final use.

03 / Presentation

Pitch and review renders

Stills, turntables, and render packages that help the team see presence, silhouette, material read, and story before approval.

04 / Visual development

Concept support and lookdev

Shape, direction, surface, and presentation support when the idea needs a stronger read before full production.

05 / Pipeline support

Pipeline and handoff support

Retopo logic, UV planning, bake support, texture organization, naming, packaging, and file hygiene prepared around the production stage that comes next.

06 / Automation

Production automation support

Validation, naming, cleanup, packaging, file checks, and workflow support designed to make production lighter without replacing artistic judgment.

Selected work

Important projects
that deserve attention.

Selected character and production work to review for silhouette, finish, look development, presentation, and handoff quality.

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Portfolio Piece

Troll Cinematic

Creature presentation and surface read.

A heavy-form creature built for close-up presence: mass, skin hierarchy, and surface choices that keep the figure readable under camera pressure.

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Explore service
Core Service

Character Build

From sculpt to usable production asset.

Explore service
Read the checklist
Pipeline Article

Game-Ready Asset

Handoff checks before integration.

Read the checklist

Companies that I worked directly and Through vendor studios. with:

  • Gamefam logo
  • SEGA logo
  • Mattel logo
  • LOL Surprise logo
  • Paramount logo
  • NFL logo
  • Coldplay logo
  • 24kGoldn
  • Sonic logo
  • TMNT logo
  • Disney logo
  • Nickelodeon logo
  • Barbie logo
  • He-Man logo
  • Marvel logo
  • Crunchyroll logo
  • Ashnikko logo
  • Karim Benzema
  • SpongeBob logo
  • My Hero Academia logo
Brand marks shown here represent projects, collaborations, and production contexts. They do not imply a direct contract with every rights holder.
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3D Production

ZBrush
ZBrush

Primary digital sculpting and high-poly asset creation.

Blender
Blender

Full pipeline support: modeling, rigging, rendering, and automation.

Maya
Maya

Industry-standard support for rigging, animation data, and handoff checks.

Marvelous Designer
Marvelous Designer

Physics-based cloth simulation, garment blockout, and pattern refinement.

Substance Painter
Substance Painter

PBR texturing, material polish, and export-ready texture sets.

Mari
Mari

Texture work for heavier asset needs and layered material workflows.

Photoshop
Photoshop

Paintover, texture cleanup, presentation polish, and quick visual fixes.

Unreal Engine
Unreal Engine

Real-time target checks for character assets, materials, and presentation.

Marmoset Toolbag
Marmoset Toolbag

Real-time baking, look-development, and game-art presentation support.

Arnold
Arnold

Offline rendering support for high-quality review and presentation output.

Nuke
Nuke

Compositing support for rendered passes, presentation shots, and review output.

XGen
XGen

Grooming support for hair, fur, and character look-development needs.

//

Automation & AI

RAG Systems

Retrieval-augmented systems for technical documentation and production context.

TypeScriptJavaScriptPython
Scripting

TypeScript, JavaScript, and Python automation for production tools, prototypes, and repetitive DCC tasks.

OpenAIClaudeGemini
LLMs

OpenAI, Claude, and Gemini support for creative workflow reasoning, documentation review, and multimodal research.

MCP & Skills
MCP & Skills

Model Context Protocol tools and reusable skills that connect project files, notes, references, and review workflows.

AUX
Agentic Harness

Agent-facing workflow harnesses for repeatable research, review, design support, and delivery preparation.

ComfyUI
ComfyUI

Node-based image generation workflows for controlled reference, iteration, and visual exploration.

OPS
DevOps

Docker, Linux, server setup, deployment basics, and production environment troubleshooting when a project needs technical support.

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Operations & Quality

Lean Six Sigma

Process improvement lens for reducing repeat defects and production friction.

SOPs

Standard operating procedures for repeatable delivery and clearer handoff.

Waterfall

Sequential planning model for fixed milestones and formal approval gates.

Scrum
Scrum

Iterative project cadence for feedback loops and production checkpoints.

Kanban
Kanban

Visual workflow management for prioritization, blockers, and throughput.

TQM

Quality management thinking applied to review, polish, and delivery consistency.

Kaizen

Continuous-improvement habit for refining repeated production steps.

PDCA

Plan-Do-Check-Act cycle for controlled iteration and corrective review.

Agile
Agile

Flexible delivery model for moving through uncertainty without losing control.

Trusted by clients

5.0

69 client reviews / 5 stars

"Client feedback points to what matters after the first impression: communication, accuracy, speed, and work that comes back clean."

Client Feedback

Review 1 / 51

"Excellent character model! Pleased with the ability to work with existing models and improve them, and attention to technical details in Unreal Engine. Good communication and follow-up. A pleasure to work with!"

bnimru

United States 🇺🇸

Client review controls

Questions that decide the work.

Send the character type, references, deadline, budget range, target platform, and anything that can block approval.

Talk to me

Send a message.
Tell me what
needs help.

Share the character type, current file state, references, deadline, and what is worrying the team. I will read it and help you find the clean next step.

Currently available for new projects
Typical response within 24 hours
me@evandro-miguel.com