# Evandro Miguel Jr. Role: Senior 3D Character Artist | Creative Production & AI Support Type: person-led service website with portfolio proof, technical workflow support, and article knowledge base. ## Canonical discovery entry points - https://evandro-miguel.com/ - https://evandro-miguel.com/about/ - https://evandro-miguel.com/services/ - https://evandro-miguel.com/portfolio/ - https://evandro-miguel.com/articles/ - https://evandro-miguel.com/search/ - https://evandro-miguel.com/start-a-project/ ## Machine-readable resources - Resume Markdown: https://evandro-miguel.com/resume/evandro-miguel-resume.md - Resume PDF: https://evandro-miguel.com/resume/evandro-miguel-resume.pdf - Search API JSON: https://evandro-miguel.com/api/search.json - Sitemap index: https://evandro-miguel.com/sitemap.xml - Pages sitemap: https://evandro-miguel.com/pages-sitemap.xml - Articles sitemap: https://evandro-miguel.com/articles-sitemap.xml - Image sitemap: https://evandro-miguel.com/image-sitemap.xml - Video sitemap: https://evandro-miguel.com/video-sitemap.xml ## Services - Character Art Production | https://evandro-miguel.com/services/character-art-production/ | Full character work planned around visual direction, production use, review ownership, and delivery evidence. - Technical Workflow And Pipeline Support | https://evandro-miguel.com/services/technical-workflow-and-pipeline-support/ | Support for the technical work around character assets so production files are easier to review, repair, export, and hand off. - Production Support For Teams | https://evandro-miguel.com/services/production-support-for-teams/ | Embedded or near-embedded support for teams that need character production work to move through review without adding management burden. - Pitch, Marketing, And Presentation Visuals | https://evandro-miguel.com/services/pitch-marketing-and-presentation-visuals/ | Presentation-focused character work that helps a team explain, approve, sell, or evaluate an idea without confusing the image with full production ownership. - AI And Workflow Acceleration | https://evandro-miguel.com/services/ai-and-workflow-acceleration/ | Selective AI, scripting, and workflow support used to reduce repetitive production friction without replacing artistic judgment or QA. ## Portfolio entries - Free Will | https://evandro-miguel.com/portfolio/free-will-real-time/ | workType=Real-Time Character | focus=Real-time character workflow, stylized readability, and Unreal Engine presentation. - Real-Time Knight | https://evandro-miguel.com/portfolio/knight-real-time/ | workType=Real-Time Character | focus=Real-time knight character, armor breakup, and game-facing readability. - Troll Cinematic Character | https://evandro-miguel.com/portfolio/troll-cinematic/ | workType=Cinematic Character | focus=Original character design, full asset production, cinematic presentation, and animation-ready Maya delivery. - SciFi Witch | https://evandro-miguel.com/portfolio/scifi-witch-illustration/ | workType=3D Illustration | focus=Shape language, costume design rhythm, and stylized concept translation. - Goblin Cinematic Character | https://evandro-miguel.com/portfolio/goblin-cinematic/ | workType=Cinematic Character | focus=Commissioned creature character, facial storytelling, and Blender-ready final presentation. - The Traveler Dwarf | https://evandro-miguel.com/portfolio/the-traveler-dwarf/ | workType=Signature Personal Work | focus=Dwarf character pipeline, grooming, surfacing, rendering, and full-character presentation. - Ganesha, the Lord of Obstacles | https://evandro-miguel.com/portfolio/ganesha-lord-of-obstacles/ | workType=Cinematic Character | focus=Culturally inspired character design, ornate forms, and cinematic delivery. - Dragon Rider | https://evandro-miguel.com/portfolio/dragon-rider-cinematic/ | workType=Cinematic Creature Work | focus=Creature anatomy, dragon scale, Mari node texturing, and rider composition. - Old Times | https://evandro-miguel.com/portfolio/old-times-cinematic-character/ | workType=Cinematic Character | focus=Cinematic character finish, texture growth, costume storytelling, and layered material control. - Nárfein the Noble | https://evandro-miguel.com/portfolio/narfein-the-noble/ | workType=NFT / Character Project | focus=Self-authored NFT character concept, fantasy nobility design, grooming, and final portrait delivery. - A Free Elf | https://evandro-miguel.com/portfolio/a-free-elf/ | workType=Personal Character | focus=From-scratch creature likeness, facial detail, skin breakup, and portrait-led presentation. - Green Girl | https://evandro-miguel.com/portfolio/green-girl-illustration/ | workType=3D Illustration | focus=Stylized 3D illustration, face-first composition, color separation, and mixed-asset scene assembly. - Vivy | https://evandro-miguel.com/portfolio/vivy-concept-exploration/ | workType=Concept Exploration | focus=Face readability, mood, eye design, and concept-led character exploration. - Artic Knight | https://evandro-miguel.com/portfolio/artic-knight-warriors-at-the-gate/ | workType=Commission / Film Project | focus=Armor presence, colder palette control, cyborg detail, and scene-like fantasy presentation. - Archer NFT Character | https://evandro-miguel.com/portfolio/archer-nft-project/ | workType=NFT / Character Project | focus=NFT archer character, animation readiness, stylized fantasy readability, and face-led presentation. - Creature Studies | https://evandro-miguel.com/portfolio/creature-concept-3d-studies/ | workType=3D Concept Study | focus=Fast creature ideation, silhouette exploration, and compact 3D concept passes. - Hippogriff | https://evandro-miguel.com/portfolio/hippo-concept-study/ | workType=Creature Concept Study | focus=Mass exploration, creature appeal, and compact presentation for a hippogriff concept piece. - Samurai Concept Study | https://evandro-miguel.com/portfolio/samurai-concept-study/ | workType=Character Concept Study | focus=Costume rhythm, silhouette clarity, and fast character concept presentation. - Baby Dino | https://evandro-miguel.com/portfolio/baby-dino-concept-study/ | workType=Creature Concept Study | focus=Stylized creature appeal, proportion play, and fast 3D concept presentation. - Maui Fortnite Skin | https://evandro-miguel.com/portfolio/maui-stylized-roblox-outfit/ | workType=Stylized Game Character | focus=Stylized low-poly character production for a Disney original Fortnite map. - Roblox Low-Poly Outfit Assets | https://evandro-miguel.com/portfolio/roblox-event-and-ugc-outfits/ | workType=Game-Ready Outfit Assets | focus=Low-poly outfit production for Roblox avatars, focused on readable silhouettes and efficient texture use. - Coldplay Roblox Special Event | https://evandro-miguel.com/portfolio/coldplay-roblox-special-event/ | workType=Stylized Event Support | focus=Event-support asset production for a branded Roblox music activation. - Ashnikko - Cry | https://evandro-miguel.com/portfolio/ashnikko-cry-music-video/ | workType=Cinematic Support | focus=Production-facing support work connected to a public music video release. - Chinese Dragon | https://evandro-miguel.com/portfolio/chinese-dragon-speed-sculpt/ | workType=Creature Concept Study | focus=Fast creature ideation with emphasis on profile, ornament rhythm, and head design. ## Articles - 3D Animation: A Complete Guide to Creating 3D Characters | https://evandro-miguel.com/articles/character-pipeline/3d-animation-3d-characters/ | topic=character-pipeline | intent=resource | useCase=pipeline-support - Game-Ready Character Handoff Checklist | https://evandro-miguel.com/articles/character-pipeline/game-ready-character-handoff-checklist/ | topic=character-pipeline | intent=technical | useCase=pipeline-support - Realistic Boot Sculpting in ZBrush | https://evandro-miguel.com/articles/character-pipeline/realistic-boot-sculpting-zbrush-workflow/ | topic=character-pipeline | intent=tutorial | useCase=production-tutorial - How to Brief a Character Artist for Production | https://evandro-miguel.com/articles/client-briefing/how-to-brief-a-character-artist-for-production/ | topic=client-briefing | intent=commercial | useCase=qualification - Automated Export Validation in Blender | https://evandro-miguel.com/articles/dcc-automation-scripting/production-script-tutorials/blender-batch-export-validation/ | topic=dcc-automation-scripting | intent=tutorial | useCase=production-tutorial - Character Technical Specifications Guide for Production | https://evandro-miguel.com/articles/process-qa/character-technical-specifications-guide/ | topic=process-qa | intent=resource | useCase=qa-and-handoff - QA Protocol for External Character Reviews | https://evandro-miguel.com/articles/process-qa/qa-review-checklist-for-external-character-work/ | topic=process-qa | intent=resource | useCase=procurement - What Really Delays Character Asset Handoffs | https://evandro-miguel.com/articles/scope-planning-handoff/what-slows-character-asset-handoffs/ | topic=scope-planning-handoff | intent=problem | useCase=qa-and-handoff