# Evandro Miguel

Senior 3D Character Artist | Creative Production & AI Support

Senior 3D Character Artist with 7+ years of experience creating production-ready characters for games, real-time pipelines, and entertainment projects. I transform concepts, briefs, and visual direction into expressive 3D characters built for production, not just presentation. My work combines strong sculptural form, readable design, technical discipline, and practical pipeline awareness, supported by AI-assisted workflows for faster research, iteration, and production problem-solving without replacing artistic judgment.

## Contact

- Location: Lawrence, Kansas, United States
- Portfolio: https://www.artstation.com/evandrom
- LinkedIn: https://www.linkedin.com/in/evandro-miguel-jr/
- Email: me@evandro-miguel.com

## Production Proof

- 150+ Projects & Clients: Games, films, branded experiences, licensed IP work, and direct character assignments.
- 12+ Client Countries: Client work delivered across international markets, remote teams, and production cultures.
- 10,073h Tracked 3D Dedication: Chronometer-tracked hours dedicated specifically to 3D study, practice, and production craft.
- 67M+ Single-Day Visits: Character work shipped into live products with 67 million visits in a single day.

## Experience

### Professional Freelancer, Self-employed

February 2020 - present | Greater Los Angeles Area / Remote

- Delivered 150+ professional character and 3D production projects across games, film, collectibles, merchandising, NFTs, real-time applications, and 3D printing workflows for clients across 12+ countries.
- Converted concepts, briefs, and ambiguous production requirements into usable 3D assets by owning the pipeline from sculpting and modeling to retopology, UVs, baking, PBR texturing, look development, optimization, rendering, and final handoff.
- Led a small freelance team through modular NFT production, combining custom scripts, render workflows, organized files, and structured output preparation for large visual combination batches.
- Created 3D assets connected to Karim Benzema digital collectibles work, balancing likeness, style consistency, asset variation, and production delivery requirements.
- Solved the gap between polished visuals and production-ready files by delivering clean topology, organized UVs, usable textures, optimized assets, structured files, and clear technical handoff.

### 3D Character Artist, ARCH MODEL STUDIO LIMITED

August 2025 - October 2025 | London Area, United Kingdom / Remote

- Delivered production-ready character models for an NDA-protected film project connected to stop-motion production, supporting animation, fabrication, and 3D printing workflows.
- Built custom scripts and render workflows for 360 turntables with captions, helping standardize asset presentation and reduce repetitive manual setup.
- Produced high-volume asset turntables through render automation, file organization, naming consistency, and structured output preparation.
- Created documentation for naming conventions, folder structures, project preparation, and delivery standards, helping the team align around clearer production processes.

### 3D Artist, Gamefam

April 2021 - October 2024 | Remote

- Created production-ready 3D assets, character work, renders, merchandising visuals, and pitch materials for fast-turnaround Roblox productions across marketing and operations teams.
- Helped translate major entertainment franchises into Roblox-ready assets by balancing brand recognizability, stylized appeal, real-time constraints, visual clarity, and compressed production deadlines.
- Contributed to licensed production contexts involving Sonic, SpongeBob, Teenage Mutant Ninja Turtles, My Hero Academia, Barbie, NFL, and other branded entertainment environments.
- Supported brand-connected production contexts involving Disney, Paramount, Nickelodeon, Mattel, Marvel, Crunchyroll, NFL, and SEGA.
- Protected production momentum by stepping into urgent asset needs, cleanup tasks, texturing support, retopology, render preparation, and technical handoff.
- Delivered assets on short production cycles while supporting both gameplay-facing and marketing-facing deliverables.

### Character Artist / 3D Modeler, Crow & Aura

March 2019 - September 2020 | Brazil

- Produced 3D character models and base meshes for small game productions in Brazil.
- Built characters through digital sculpting, retopology, UVs, maps, and texture work while supporting anatomy correction and character design decisions.
- Used ZBrush, Maya, Substance Painter, and Photoshop across sculpting, topology, UVs, texture production, and design support.

### Industrial Supplies / Purchasing Intern, Ronipa

October 2016 - February 2017 | Linhares, Espirito Santo, Brazil

- Assumed responsibility for the factory purchasing and industrial supplies area within the first two weeks, managing material entry, purchase tracking, and supplier follow-up in a production environment where errors could interrupt operations.
- Helped organize 18+ months of purchase orders, turning scattered purchasing information into a trackable system for spend, deliveries, pending purchases, and supplier status.
- Built Excel-based tracking methods that improved visibility over product entry, supplier follow-up, delivery risks, and production-support planning.

### Educator, Prepara Cursos Linhares

June 2013 - January 2014 | Linhares, Espirito Santo, Brazil

- Taught and supported students across software, design, administration, English, and technical courses while maintaining classroom computers and troubleshooting equipment issues.
- Translated technical and software concepts into practical learning activities, building early experience in communication, support, teaching, and live problem-solving.

## Core Skills & Tools

- ZBrush
- Maya
- Blender
- Unreal Engine
- MetaHuman
- Mari
- Marvelous Designer
- Substance Painter
- Photoshop
- KeyShot
- Python
- 3D Modeling
- Character Modeling
- Texture Painting
- PBR Workflow
- Retopology
- UV Mapping
- Game-ready Topology
- Cinematic Presentation
- 3D Printing Prep
- Production Handoff
- Project Management

## Languages

- Portuguese (BR): Native language
- English: Full professional proficiency
- Chinese: Elementary proficiency

## Education

### Faculdade Pitagoras

Bachelor's degree, Mechanical Engineering

2012 - 2017 / Grade: 7.5

Mechanical Engineering training with a strong bridge between design, manufacturing, technical drawing, component dimensioning, 3D modeling, project planning, and production constraints.

Built a final additive-manufacturing equipment prototype from concept to physical parts, investing 600+ hours across research, CAD, fabrication planning, and practical assembly decisions.

### Escola e Faculdade SENAI Theobaldo De Nigris

Associate of Arts and Sciences - AAS, Mechanical Engineering

January 2012 - December 2013

Hands-on mechanical training across CAD, manufacturing, machining, welding, maintenance planning, pneumatics, hydraulics, metallurgy, industrial automation, 5S, and quality control.

Completed a 1,700-hour program and developed a final photo-cutting equipment system, strengthening the practical link between design intent, fabrication limits, and working mechanisms.

### IFES - Instituto Federal do Espirito Santo

Technical Degree, Information Technology

2012 - 2013

Technical IT training across programming logic, Java, object-oriented development, databases, MySQL, systems analysis, web design, networks, HTML, CSS, PHP, Photoshop, CorelDRAW, and AutoCAD.

Built an ERP application for a movie rental company, connecting interface design, database structure, stock control, customer reservations, and rental operations in one working system.

### Emir de Macedo Gomes

Associate of Arts and Sciences - AAS, Information Technology

January 2009 - December 2012

Early technical education in programming, design, 3D, Photoshop, front-end, back-end, and management fundamentals for web applications.

Established the first connection between visual work and technical execution, building the foundation for later character art, tool literacy, and production-minded problem solving.

## Public Work

- Traveler Dwarf project article for The Rookies.
- Featured work in 3D World Magazine.
- Public ZBrush tutorial on realistic boot sculpting.

## Volunteer & Research

- Helper, Glocal Action: supported social programs.
- Partner / Organizer, Na Pratica - Fundacao Estudar: organized and promoted a city leadership program from June 2017 to August 2017.
- Researcher, Faculdade Pitagoras: worked on a SOLIDWORKS-based 3D-printer prototype from idea through manufactured prototype parts.
