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Goblin Cinematic Character | Evandro Miguel Jr. Commissioned goblin character developed across Maya and Blender, with look development and final render work handled in both tools.
Goblin Cinematic Character portfolio work

Cinematic Character 2024

Goblin Cinematic Character

Commissioned character built across multiple DCC tools, with the final presentation tested between Maya and Blender.

The piece focuses on facial storytelling, surface read, and a Blender-ready finish rather than only a sculpting pass.

Moving the work across tools made consistency part of the challenge: the character needed to keep its look, material hierarchy, and final mood through the rebuild.

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Cinematic

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