
Cinematic Character 2024
Goblin Cinematic Character
Commissioned character built across multiple DCC tools, with the final presentation tested between Maya and Blender.
The piece focuses on facial storytelling, surface read, and a Blender-ready finish rather than only a sculpting pass.
Moving the work across tools made consistency part of the challenge: the character needed to keep its look, material hierarchy, and final mood through the rebuild.
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