
Cinematic Character2024
Goblin Cinematic Character
Commissioned character built across multiple DCC tools, with the final presentation tested between Maya and Blender.
The piece focuses on facial storytelling, surface read, and a Blender-ready finish rather than only a sculpting pass.
Moving the work across tools made consistency part of the challenge: the character needed to keep its look, material hierarchy, and final mood through the rebuild.
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