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Resume — Evandro Miguel | Evandro Miguel Jr.Senior 3D Character Artist | Creative Production & AI Support resume: education, experience, skills, and key achievements.
Evandro Miguel

Evandro Miguel

Senior 3D Character Artist | Creative Production & AI Support

Senior 3D Character Artist for games, real-time, and entertainment. I turn briefs and concepts into production-ready characters with clear form, strong silhouette, and files teams can use under real production limits.

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150+

Professional projects

12+

Countries Lived In

67M+

Single-Day Visits

10,073h

Tracked 3D Hours

February 2020 - present

Professional Freelancer

Self-employed
  • Delivered professional character and 3D production work across games, film, collectibles, merchandising, NFTs, real-time applications, and 3D printing workflows.
  • Turned briefs and concepts into usable 3D characters across sculpt, retopo, UVs, texturing, lookdev, and final delivery.
  • Delivered modular assets for NFT production, generating image combinations through custom scripts, render workflows, organized files, and structured output preparation.
  • Created 3D assets connected to Karim Benzema digital collectibles work and assets for an Ashnikko music video, balancing likeness, style consistency, asset variation, and production delivery requirements.
  • Delivered clean topology, organized UVs, usable textures, and structured files so assets leave review ready for the next team.

August 2025 - October 2025

3D Character Artist

ARCH MODEL STUDIO LIMITED
  • Delivered production-ready character models for an NDA-protected film project connected to stop-motion production, supporting animation, fabrication, and 3D printing workflows.
  • Built custom scripts and render workflows for 360 turntables with captions, helping standardize asset presentation and reduce repetitive manual setup.
  • Produced high-volume asset turntables by combining render automation, file organization, naming consistency, and structured output preparation.
  • Created documentation for naming conventions, folder structures, project preparation, and delivery standards, helping the team align around clearer production processes.
  • Helped improve team organization by identifying workflow friction, proposing practical process standards, and keeping asset preparation focused on downstream production needs.
  • Balanced sculptural appeal, clean structure, scale consistency, and technical handoff so character models could support physical production, animation review, and presentation requirements.

April 2021 - October 2024

3D Artist

Gamefam
  • Created production-ready 3D assets, character work, renders, merchandising visuals, and pitch materials for fast-turnaround Roblox productions across marketing and operations teams.
  • Helped translate major entertainment franchises into Roblox-ready assets by balancing brand recognizability, stylized appeal, real-time constraints, visual clarity, and compressed production deadlines.
  • Contributed to licensed and brand-connected production contexts involving Sonic, SpongeBob, Teenage Mutant Ninja Turtles, My Hero Academia, Barbie, NFL, Disney, Paramount, Nickelodeon, Mattel, Marvel, Crunchyroll, and SEGA.
  • Protected production momentum by stepping into urgent asset needs, cleanup tasks, texturing support, retopology, render preparation, and technical handoff.
  • Delivered assets on compressed production cycles, often within 1-2 days, with one week as the typical maximum asset production window.

March 2019 - September 2020

Character Artist / 3D Modeler

Crow & Aura
  • Produced 3D character models and base meshes for small game productions in Brazil.
  • Built characters through digital sculpting, retopology, UVs, maps, and texture work while supporting anatomy correction and character design decisions.
  • Used ZBrush, Maya, Substance Painter, and Photoshop across sculpting, topology, UVs, texture production, and design support.
Extra experience outside entertainmentRonipa and education roles

October 2016 - February 2017

Industrial Supplies / Purchasing Intern

Ronipa
  • Assumed responsibility for the factory purchasing and industrial supplies area within the first two weeks, managing material entry, purchase tracking, and supplier follow-up in a production environment where errors could interrupt operations.
  • Helped organize 18+ months of purchase orders, turning scattered purchasing information into a trackable system for spend, deliveries, pending purchases, and supplier status.
  • Built Excel-based tracking methods that improved visibility over product entry, supplier follow-up, delivery risks, and production-support planning.

June 2013 - January 2014

Educator

Prepara Cursos Linhares
  • Taught and supported students across software, design, administration, English, and technical courses while maintaining classroom computers and troubleshooting equipment issues.
  • Translated technical and software concepts into practical learning activities, building early experience in communication, support, teaching, and live problem-solving.