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Resume — Evandro Miguel | Evandro Miguel Jr. Senior 3D Character Artist | Creative Production & AI Support resume: education, experience, skills, and key achievements.
Evandro Miguel

Evandro Miguel

Senior 3D Character Artist | Creative Production & AI Support

Senior 3D Character Artist with 7+ years of experience creating production-ready characters for games, real-time pipelines, and entertainment projects. I transform concepts, briefs, and visual direction into expressive 3D characters built for production, not just presentation. My work combines strong sculptural form, readable design, technical discipline, and practical pipeline awareness, supported by AI-assisted workflows for faster research, iteration, and production problem-solving without replacing artistic judgment.

View Portfolio

150+

Projects & Clients

12+

Client Countries

10,073h

Tracked 3D Dedication

67M+

Single-Day Visits

February 2020 - present

Professional Freelancer

Self-employed
  • Delivered 150+ professional character and 3D production projects across games, film, collectibles, merchandising, NFTs, real-time applications, and 3D printing workflows for clients across 12+ countries.
  • Converted concepts, briefs, and ambiguous production requirements into usable 3D assets by owning the pipeline from sculpting and modeling to retopology, UVs, baking, PBR texturing, look development, optimization, rendering, and final handoff.
  • Delivered 40+ modular assets for NFT production, generating thousands of image combinations through custom scripts, render workflows, organized files, and structured output preparation.
  • Created 3D assets connected to Karim Benzema digital collectibles work and assets for an Ashnikko music video, balancing likeness, style consistency, asset variation, and production delivery requirements.
  • Solved the gap between polished visuals and production-ready files by delivering clean topology, organized UVs, usable textures, optimized assets, structured files, and clear technical handoff.

August 2025 - October 2025

3D Character Artist

ARCH MODEL STUDIO LIMITED
  • Delivered production-ready character models for an NDA-protected film project connected to stop-motion production, supporting animation, fabrication, and 3D printing workflows.
  • Built custom scripts and render workflows for 360 turntables with captions, helping standardize asset presentation and reduce repetitive manual setup.
  • Produced nearly 100 asset turntables in a single day by combining render automation, file organization, naming consistency, and structured output preparation.
  • Created documentation for naming conventions, folder structures, project preparation, and delivery standards, helping the team align around clearer production processes.
  • Helped improve team organization by identifying workflow friction, proposing practical process standards, and keeping asset preparation focused on downstream production needs.
  • Balanced sculptural appeal, clean structure, scale consistency, and technical handoff so character models could support physical production, animation review, and presentation requirements.

April 2021 - October 2024

3D Artist

Gamefam
  • Created production-ready 3D assets, character work, renders, merchandising visuals, and pitch materials for fast-turnaround Roblox productions across marketing and operations teams.
  • Helped translate major entertainment franchises into Roblox-ready assets by balancing brand recognizability, stylized appeal, real-time constraints, visual clarity, and compressed production deadlines.
  • Contributed to licensed and brand-connected production contexts involving Sonic, SpongeBob, Teenage Mutant Ninja Turtles, My Hero Academia, Barbie, NFL, Disney, Paramount, Nickelodeon, Mattel, Marvel, Crunchyroll, and SEGA.
  • Protected production momentum by stepping into urgent asset needs, cleanup tasks, texturing support, retopology, render preparation, and technical handoff.
  • Delivered assets on compressed production cycles, often within 1-2 days, with one week as the typical maximum asset production window.

March 2019 - September 2020

Character Artist / 3D Modeler

Crow & Aura
  • Produced 3D character models and base meshes for small game productions in Brazil.
  • Built characters through digital sculpting, retopology, UVs, maps, and texture work while supporting anatomy correction and character design decisions.
  • Used ZBrush, Maya, Substance Painter, and Photoshop across sculpting, topology, UVs, texture production, and design support.
Extra experience outside entertainmentRonipa and education roles

October 2016 - February 2017

Industrial Supplies / Purchasing Intern

Ronipa
  • Assumed responsibility for the factory purchasing and industrial supplies area within the first two weeks, managing material entry, purchase tracking, and supplier follow-up in a production environment where errors could interrupt operations.
  • Helped organize 18+ months of purchase orders, turning scattered purchasing information into a trackable system for spend, deliveries, pending purchases, and supplier status.
  • Built Excel-based tracking methods that improved visibility over product entry, supplier follow-up, delivery risks, and production-support planning.

June 2013 - January 2014

Educator

Prepara Cursos Linhares
  • Taught and supported students across software, design, administration, English, and technical courses while maintaining classroom computers and troubleshooting equipment issues.
  • Translated technical and software concepts into practical learning activities, building early experience in communication, support, teaching, and live problem-solving.