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Free Will | Evandro Miguel Jr.Unreal Engine character study based on Hyun Lee's concept, focused on modeling, texturing, silhouette, mood, and polished real-time presentation.
Free Will portfolio work

Real-Time Character2025

Free Will

Real-time character study in Unreal Engine, translated from Hyun Lee's concept.

Rafael Grassetti's mentorship kept the work focused on proportion, silhouette, material read, mood, pose, and likeness.

The goal was to preserve the concept's intent while pushing the final presentation toward a cleaner studio-style read.

Original concept by Hyun Lee (The Sin of Free Will).Source

Mentor-guided piece

Rafael Grassetti

Guided by Rafael Grassetti

Developed during Rafael Grassetti's mentorship, with additional help credited to Breno.

Currently works with Naughty Dog on Intergalactic: The Heretic Prophet and is widely known for art direction and character work across God of War's redesign era.

Art Director / Artist

Selected credits

Intergalactic: The Heretic ProphetGod of WarGod of War Ragnarök

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Tags

Real-TimeMentorshipPersonal Project

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