
Real-Time Character 2025
Free Will
Real-time character study in Unreal Engine, translated from Hyun Lee's concept.
Rafael Grassetti's mentorship kept the work focused on proportion, silhouette, material read, mood, pose, and likeness.
The goal was to preserve the concept's intent while pushing the final presentation toward a cleaner studio-style read.
Original concept by Hyun Lee (The Sin of Free Will). Source
Mentor-guided piece
Guided by Rafael Grassetti
Developed during Rafael Grassetti's mentorship, with additional help credited to Breno.
Currently works with Naughty Dog on Intergalactic: The Heretic Prophet and is widely known for art direction and character work across God of War's redesign era.
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