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Real-Time Knight | Evandro Miguel Jr. Real-time knight study finished from a Bruno Camara workshop start and grounded in a Roman Kupriianov concept.
Real-Time Knight portfolio work

Real-Time Character 2022

Real-Time Knight

Real-time knight study developed from a Roman Kupriianov concept after a Bruno Camara workshop start.

The work focuses on armor breakup, negative shapes, material values, and game-facing readability, keeping the character aligned with the original concept.

Workshop guidance gave the piece a practical production frame: finish the character, solve the presentation, and keep the read clear under real-time constraints.

Original concept by Roman Kupriianov (epic knight). Source

Mentor-guided piece

Bruno Camara

Guided by Bruno Camara

Built during Bruno Camara's workshop from concept by Roman Kupriianov.

Brazilian 3D artist focused on characters, creatures, and hard-surface work, with production-facing work across games and film.

3D Artist

Selected credits

God of War Ragnarök Doom: The Dark Ages Fantastic Beasts: The Crimes of Grindelwald

Tools

Tags

Real-Time Mentorship Personal Project

More work

Related portfolio entries.