
Real-Time Character2022
Real-Time Knight
Real-time knight study developed from a Roman Kupriianov concept after a Bruno Camara workshop start.
The work focuses on armor breakup, negative shapes, material values, and game-facing readability, keeping the character aligned with the original concept.
Workshop guidance gave the piece a practical production frame: finish the character, solve the presentation, and keep the read clear under real-time constraints.
Original concept by Roman Kupriianov (epic knight).Source
Mentor-guided piece

Guided by Bruno Camara
Built during Bruno Camara's workshop from concept by Roman Kupriianov.
Brazilian 3D artist focused on characters, creatures, and hard-surface work, with production-facing work across games and film.
3D Artist
Selected credits
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