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Dragon Rider | Evandro Miguel Jr.Creature study for animal anatomy, Mari node texturing, and production workflow, based on Antonio J. Manzanedo's concept.
Dragon Rider portfolio work

Cinematic Creature Work2020

Dragon Rider

Creature-focused study based on Antonio J. Manzanedo's Dragon Rider concept, built to connect anatomy, texture workflow, and fantasy composition.

The work used ZBrush, Maya, and Mari to strengthen animal construction, scale treatment, and node-based texture decisions.

The rider remains part of the read, but the central production exercise was the creature workflow and the way anatomy, surfacing, and presentation support one asset.

Original concept by Antonio J. Manzanedo (Dragon Rider).Source

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Cinematic

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I offer 3D character modeling and texturing for new assets, and asset cleanup and pipeline support for characters already in production. We can define the scope around your references, technical requirements, and deadline.

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